Necromunda review

During the last month I’ve been playing two games of Necromunda. One with the Gang War I rules and another with the Zone Mortalis rule set. I think the new rules are wonderful. Everything I’ve been thinking about that needed fixing is fixed. Especially the “I go – you go” turn sequence. Good to get rid of that 18 years into the new millenia. To move one fighter at a time were actually one of the house rules we made before the new edition. What I also like is the chain activation making leaders use their leadership to more than just morale. There are so many things I like with the new rule set but just to mention some of them: Ammo aren’t gone forever when failing an ammo test. The game is somewhat streamlined and quicker. Finally the campaign system is not so complex anymore making it more available for people like me which can’t play a game every other night.

Another good thing that has nothing to do with the rules is the feel of the game. I think GW was successful in keeping the good part of the 80ies punk feel but leaving the blood red era behind.

Here’s some pics from this amazing revived game!

Domination scenario

I played some games of necromunda tonight. One of the scenario, a new one, some kind of object domination. Unlike the scavengers scenario the objectives are stationary and you can’t hide  or be pinned while controlling them. There were some other differences as well. Over all a balanced and fun scenario. I took some photos of the game but it’s quite hard to see what happens. Still it’s possible to see the effect of the tiles in two levels. Happy gaming!

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Escort

Came up with a escort scenario for necromunda some days ago which we tried immediately. Basically it’s an ambush mission with the ambushers divided into scouts, front force and rear force. The escorters will tries to make it across the table with their precious goods. We didn’t have any appropriate vehicles but I found the gorkamorka Trukk. One of the really fun parts was the lights going on and off totally random. It made the scenario more living. Here’s some pics from the fight.

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Some pix from tonight’s battle

I played against spacejens Goliaths tonight. I had the option to choose scenario and took zombie scavengers. Not too many undead walkers today though. The fight went quite uneaven with my infiltrators messing up the Goliaths from long range. After three Goliaths down they bottled even with a reroll. I’ll soon have enough credits for a missile heavy!

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